Wednesday 24 May 2017

Things that lurk in the Night


Basilisk is one of the maps I try to avoid playing on in Armored Warfare. It's not because it's a night, corridor map, nor the fact it has one of the most varied and mixed environments (flat areas, hills, a river crossing, buildings, etc) but it can be one of those "bogged down" sceanaries that can lead to a defeat.

Since Update 0.19, the programing for the enemy bots in PvE has been changed and not necessarily for the better. Even on Medium settings, the bots still have their almost "never miss" aim and don't expose themselves to taking needless damage, like before. They are not perfect adversaries, like some think they see in human opponents, but they shouldn't be just brushed off and underestimated neither.

Which leads me to the "bogged down" part. More and more, I am watching teammates trying to maximize their damage tallies and ignoring the fact they could very well be the instrument for the defeat. I am all for trying to get the most out of a battle, but not at the expense of the victory bonus, that little modifier for even minor damage and action rewards on a win.

Far too many games came down to the timer on the verge of running out and players putting a lot of faith in those last few fired shots to end the battle, discovering they came up way too short on the damage rolls to secure the victory.

Seems a lot of players have forgotten what the red circle in the game is for....

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