Wednesday, 9 March 2016
Taken to class
By now, I have experienced all of the different classes of vehicles that Armored Warfare has to offer. Although I have spent more time in some than others, I have a pretty good grasp on what I am comparable and comfortable with and those I am not.
Main Battle Tanks, in Armored Warfare, feel like an almost prefect blend of Heavy and Medium Tanks I have experienced in both World of Tanks and War Thunder Ground Forces. For the most part, they have excellent armor protection, reliable main cannon characteristics and decent mobility. Now, some trade off a few attributes for others, such as speed for better armor, lackluster gun handling for increased mobility and such forth, but this merely adds a little variety, separating them from their peers, their predecessors and successors.
Light Tanks here are very much the same as the other aforementioned tank games, with two major differences. The shared part is they are quick and highly maneuverable, bringing a fast gun to the battlefield. Although they are thinly armored compared to MBT's, they are still very capable of taking a few hits before being knocked out of action.
The part that separates them from the other games, being uptiered into higher matches isn't so much of a handicap of effectiveness for these vehicles. In the right hands, Light Tanks can meet or even exceed the damage potential of MBT's of the same tier or even higher, contributing to a battle, much to the surprise of players who allowed themselves to be stuck in a stereotypical mindset concerning these vehicles.
Artillery is mostly the same in Armored Warfare and World of Tanks, since War Thunder Ground Forces doesn't offer a player controlled option/class. The playstyle is mirrored between both games that have them, including their role on the battlefield, lack of armor and decent mobility.
However, what separates them from each other is how they view the battlefield. In World of Tanks, artillery has a direct looking-down view of the world, like throwing a map on the floor and standing directly over top to view it. In Armored Warfare gives a slightly angled view, allowing depth from a slanted perspective, a visual advantage over the other.
Tank Destroyers were a radical departure from what I expecting from this class. In World of Tanks and War Thunder Ground Forces, they have armor and can take a high amount of damage before becoming non-operational. In Armored Warfare, they feel more like a second line of Light Tanks, but with more powerful cannons and ammunition.
Having only played one vehicle in this line, a wheeled version, I am impressed with the performance and impact I have made in the battles I have played. What always throws me off, having to move forward or backwards, before the ability to turn kicks in. Unlike tracked vehicles, that can turn on the spot, wheeled vehicles need motion to complete a maneuver. Something I have to be more aware of and work on.
Finally, Armored Fighting Vehicles. I would label them as a third class of Light Tank, since they share the thin armor and high speed and maneuverability qualities. They also posses some of the highest view range of most the other vehicles ingame, a trait strongly share with Light Tanks in World of Tanks. I would also risk calling them a second Tank Destroyer class, the weapons I have used have mirrored the experience from my use of TD's, knocking down and taking out higher tiered enemies without too much difficulty.
In fact, here https://www.youtube.com/watch?v=eP9SKvXPIbw&index=1&list=PLMXC3XKu6Lvtmv62vNlqKrxmDFaj6uR8A is a recent PvE battle showing off a tier III BMP-1 in a medium mission.
Now, all of the above are my thoughts and experiences of these different classes of vehicles and not a guide to how they could be used, nor advice on how to use them. Your results may vary, then again, we share some of the same conclusions.
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