Monday 14 August 2017

Crossing the Creeks into Chaos


Like a few other games out there, Armored Warfare gives enough information for a player to "game the queue." From the screen above, a person can clearly see which tiers have the most active players waiting to join a match, throw in some educated guess work and lining up which selected tiers for a particular game mode level should come pretty close to what is actually going on.

Quite a few opportunistic players are able to use this information in an attempt to collect a higher advantage going into their next battle, such as leaving the queue, picking a better vehicle for a more populated tier and rejoining the wait to get in.

Although this system has been removed from the PvP portion of some games (for obvious reasons discussed above), it still exists in PvE mode, since the artificial enemies are adjusted to meet the highest tiered vehicle of the five person team entering the fray.

I "game the queue" to a certain degree, not so much to get the best tier possible, but I use the countdown timer as a "jumping off point" before the map I wanted to fight on is rotated out. Most times, I leave myself a ten to fifteen second window before the time expires to leave the queue, go back a window and see if the next map coming up is one I would like to battle it out on, or avoid like the plague.

This time, it was well worth the wait....

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